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Raid and Dungeons Scaling Information

Raids: 10 & 25 man raid scale starts from 5 for 10, 10 for 25
and continue to scale per person, example 20 players would scale as 20 players
and full groups for Raids/dungeons will be as they are normally.
Raids before ICC 25+/RS are soloable scaled

 

 

 

Trial of the Crusader Hc:      2+  for 10 Player,   3+  for 25 Player

Icecrown Citadel:                  1+  for 10 Player,  10+  for 25 Player

Icecrown Citadel Heroic:      5+ for 10 Player,   10+  for 25 Player

Ruby Sanctum:                      1+  for 10 Player,  10+  for 25 Player

Ruby Sanctum Heroic:          8+  for 10 Player,  10+  for 25 Player
VOA ICC Toravon Boss:       5+  for 10 Player,  10+  for 25 Player

 

 

BE AWARE: Due to boss mechanics and players skill levels some fights may require a different amount of players

 

 

SCALING

 

Raids before ICC 25+/RS are solo soloable scaled
Some bosses are designed for more than 1 player so you will still need another player in some cases and some classes will be better than others at solo content.



SOLO RAIDS

(with exception of some bosses - we don't want to be a full solo server!)

 

Naxxramas
Obsidian Sanctum
Eye of Eternity
Ulduar  (Exception Yogg-Saron/Thorim, not solo 2 bosses)
Onyxia
Vault of Archavon (Exception ICC Toravon, not a solo boss)
TOC normal
ICC 10 man normal only 
RS 10 man normal only 



DUNGEONS

 

Soloable
Scale from 1 to 5 Players

 


Mythic Dungeons Mythic Leaderboards

Timed dungeons with rewards and require 5 players  (based on mythic dungeons on retail)
Another good way to farm current tier items!
Check the mythic vendor in-game

Server Information

- Instant 80 PvE
- Solo Content
- Scaled Raids
- Reset Your Instances Anytime
- Crossfaction
- Custom Coin System
- Warforging
- Transmogrification
- PvP Events

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Initial Code by E.Darksider - Reworked and Designed by OMGhixD & Chaz

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